Monday, October 08, 2007

Paths

Aww man, I need to write stuff on paper or in a document since I had about 2 huge posts worth of stuff to talk about...but I forgot all of it. :P Let me try and remember.

Well, first off here's a map of the city, and the path I took to go to the house:


After a little ruler measuring, looks like it was 1.5 miles to go, so 3+ total (since I got lost). Not bad eh? :D

What else. Well, I guess with mentioning the following 2 things, I will fil lthis post so:

Played 2 new games (Megaman is on hold). One, nice but short, Sonic Rush Adventures. This RPG tries to stay true to old school Sega Genesis style platforming. Problem is, there's about...7-9 islands with 2 levels each, and a boss. The game was quite easy, and I finish within 3-4 days. So...I don't recommend it, even though it has plenty of "side" missions I guess. But I like when those missions are PART of the game, and not some optional thing. I mean, it's not even like I'll get a super cool prize for it. At least for something like Metroid, if you DO get more items and faster times you get better glamor shots of Samus. :P

Second game is Legend of Zelda: Phantom Hourglass. Awesome game. A sequel to Wind Waker, this game really takes every feature of the DS into use. I was never a Zelda fan, but this game looks great and has kept me hooked on it for days now. Lemme explain how far I've gone (WARNING. SPOILERS COMING!)

********

Ok. So, like I said this is a sequel to Wind Waker. Copy and pasting from the Wikipedia article...
At the start of the game, Link, Tetra and her pirates are at sea looking for the phantom ship rumored to ply the waters in that area, taking sailors and residents of the nearby islands. Tetra, convinced that the phantom ship is simply a bunch of trouble-making pirates, is determined to teach them that pirates have rules, too. When a mysterious ship appears in the middle of a dense fog, Tetra jumps aboard to explore. Almost immediately after, a shriek is heard. As the ship pulls away and begins to vanish with her on board, Link attempts to leap over and save her only to fall into the water himself.

After having a vision of Tetra being surrounded by darkness and calling for his help, Link is washed up on Mercay Island and meets a fairy named Ciela, whose appearance is similar to that of Navi from Ocarina of Time, even possessing the same voice. The fairy has lost her memory and decides to team up with Link. On Mercay Island, Link meets an old man named Oshus who provides him with a sword. Link travels to the far side of the island and rescues Captain Linebeck from the Temple of the Ocean King.[9] In doing so, Link secures the use of Linebeck's customizable steamship to travel throughout the overworld (initially restricted to a single quadrant, but expanded as he acquires more sea maps).

In the first half of the game, Link must rescue three colored spirit fairies: the red Spirit of Power, Leaf, from the Fire Temple; the blue Spirit of Wisdom, Neri, from the Wind Temple; and the yellow Spirit of Courage from the Temple of Courage. However, upon defeating the Courage Temple's keeper, a giant lobster known as Crayk, the rescued fairy is colorless and appears just like Ciela. Ciela wonders why this is, but cannot remember anything due to her amnesia. As Link and Linebeck are about to leave Molida Island, Oshus then arrives, using his magical walking stick to fuse Ciela with the colorless fairy to become a yellow fairy, revealing that she is the Fairy of Courage.



Linebeck and Link then set off to pursue the phantom ship. After rescuing four sisters from imprisonment onboard, it is revealed that they are in fact phantoms themselves. Defeating them, Link obtains the key to where Tetra is being held, but he discovers that Tetra has been turned to stone. The old man Oshus then arrives and reveals that he is in fact the Ocean King himself. According to him, a few years ago, an evil plant monster named Bellum appeared, hungry to eat life-force. He used this absorbed force to create powerful monsters, including the dungeon bosses and the phantoms in the Temple of the Ocean King, and used them to seal away the three fairies of Power, Wisdom, and Courage. Ciela, the Fairy of Courage, was able to split herself in two to flee, but in doing so, she also lost her memory. The Ocean King tried to fight Bellum but failed, using the last of his power to clone himself, born again as Oshus. He then created the Phantom Hourglass so that someone could use it to venture through the Temple of the Ocean King and defeat Bellum.

Oshus then reveals that the only way to defeat Bellum is by obtaining a weapon known as the Phantom Sword. Oshus asks Link to visit the smithy Zauz on his island. Zauz asks for three pure metals as necessary ingredients for the sword; the Crimsonine, Azurine, and Aquanine pure metals are on Goron Island, the Isle of Frost, and the Isle of the Dead, respectively.

Link sails to Goron Island where DaiGoron, the tribe's chief, asks him a quiz to admit him as one of the Gorons. Link defeats Bongorongo in the Goron's Temple and saves Gongoron, a child Goron that became Link's controllable sidekick throughout the temple, receiving the Crimsonine in return for his efforts. Link then sails to the Isle of Frost where he resolves an ancient bloodfeud among the Anouki and Yook. The two races lived peacefully on either side of the island for 100 years, until recently, a Yook invaded the Anouki's village and disguised itself as one of them. Link defeats the Gleeock in the Ice Temple and receives the Azurine.


So that's how far I am. One more pure metal to go. That's enough for now, I'm going bowling this afternoon, hopefully. ;)

No comments: